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<a href="#pub-types">Public Types</a> &#124;
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<p><code>#include &lt;<a class="el" href="_weapon_8h_source.html">Weapon.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for Weapon:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_weapon.png" usemap="#Weapon_map" alt=""/>
  <map id="Weapon_map" name="Weapon_map">
<area href="class_system.html" alt="System" shape="rect" coords="0,0,86,24"/>
<area href="class_sim_observer.html" alt="SimObserver" shape="rect" coords="96,0,182,24"/>
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 </div></div>

<p><a href="class_weapon-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-types"></a>
Public Types</h2></td></tr>
<tr class="memitem:ad24f36deaaa636df8da4a58126862239"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239">Constants</a> { <a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a> = 8
 }</td></tr>
<tr class="memitem:a939a47bff4d001de54860169efc4f554"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554">Orders</a> { <a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554a8be1579203caf713ed1285a8bbb4a908">MANUAL</a>, 
<a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554a9a90231f8142fc499157e6f596672fcc">AUTO</a>, 
<a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554af58cf56b3591a6600a7c1643e0581c95">POINT_DEFENSE</a>
 }</td></tr>
<tr class="memitem:aad0a75dbf3b2656585f41a1ecfeaf610"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610">Control</a> { <a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a9a765fe142373512aa2c9a027f9055fe">SINGLE_FIRE</a>, 
<a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a958c01694d9eb65d8ee566b31afd424c">RIPPLE_FIRE</a>, 
<a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a797089af347f0d52d8a92182192c24d6">SALVO_FIRE</a>
 }</td></tr>
<tr class="memitem:a11ed0cd66acd7bf3b9739b6794580e43"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43">Sweep</a> { <a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43ae24443c9305b2f28bb1db5a8e66cee26">SWEEP_NONE</a>, 
<a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43a495094dd6eb2e52bbd4bfa3af7360599">SWEEP_TIGHT</a>, 
<a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43a6cfce871aa408f6bfa8a366d915d7034">SWEEP_WIDE</a>
 }</td></tr>
<tr class="inherit_header pub_types_class_system"><td colspan="2" onclick="javascript:toggleInherit('pub_types_class_system')"><img src="closed.png" alt="-"/>&nbsp;Public Types inherited from <a class="el" href="class_system.html">System</a></td></tr>
<tr class="memitem:a9d5708955d867c8b08eaf27d79b097c2 inherit pub_types_class_system"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2">CATEGORY</a> { <br/>
&#160;&#160;<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2acdbf46d8f11af8feb9121b0093a223c4">MISC_SYSTEM</a> = 0, 
<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a6848a26d7efea5c5866b1112ffe0c94b">DRIVE</a> = 1, 
<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a0dcaa9e658a445bc2705169cdfc76eca">WEAPON</a>, 
<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a3c34e642e9adea68ff0dc6a352a21873">SHIELD</a>, 
<br/>
&#160;&#160;<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a56097819c97f2471a00b316aa963a3dd">SENSOR</a>, 
<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a8d4b9a13a194b1249021052f6a1504ac">COMPUTER</a>, 
<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a026ee2e19b20d037399039e9342348e3">POWER_SOURCE</a>, 
<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a2e59b466a4e936c9c7010cb449d28a25">FLIGHT_DECK</a>, 
<br/>
&#160;&#160;<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a696a3c4a4f8da16d4d2b6ffdd32f04a7">FARCASTER</a>
<br/>
 }</td></tr>
<tr class="memitem:a01ad7eea57f4a2799a0159f4c3c75b07 inherit pub_types_class_system"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07">STATUS</a> { <br/>
&#160;&#160;<a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07a85b3350380c479975983e9285eea3449">DESTROYED</a>, 
<a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07a95b73c8f4fbd7a1e4cd019bffb90d1e7">CRITICAL</a>, 
<a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07accd7de0a6f962da9b46e536fefd63041">DEGRADED</a>, 
<a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07abf13d09d965e1fe8442d821061a726af">NOMINAL</a>, 
<br/>
&#160;&#160;<a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07abaee8d3e97712781005e1037343479ec">MAINT</a>
<br/>
 }</td></tr>
<tr class="memitem:ad5186b65887892137a93b44d381ea21d inherit pub_types_class_system"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#ad5186b65887892137a93b44d381ea21d">POWER_FLAGS</a> { <a class="el" href="class_system.html#ad5186b65887892137a93b44d381ea21daaac7136c0debed7f05a8ca6d90849e52">POWER_WATTS</a> = 1, 
<a class="el" href="class_system.html#ad5186b65887892137a93b44d381ea21da839659b221e2033715c7a3a3dd77e719">POWER_CRITICAL</a> = 2
 }</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ad316f48569c2571915c64d325e2d617c"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#ad316f48569c2571915c64d325e2d617c">Weapon</a> (<a class="el" href="class_weapon_design.html">WeaponDesign</a> *d, int nmuz, <a class="el" href="struct_vec3.html">Vec3</a> *muzzles, double az=0, double el=0)</td></tr>
<tr class="memitem:a5a8e10e02fd746f091ec58ab3bee4d1d"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a5a8e10e02fd746f091ec58ab3bee4d1d">Weapon</a> (const <a class="el" href="class_weapon.html">Weapon</a> &amp;rhs)</td></tr>
<tr class="memitem:a420e7ba3d2017e6de3e93eb579cfd3fa"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a420e7ba3d2017e6de3e93eb579cfd3fa">~Weapon</a> ()</td></tr>
<tr class="memitem:ae59e8708bc7da3bd4a7ed51f56957790"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#ae59e8708bc7da3bd4a7ed51f56957790">operator==</a> (const <a class="el" href="class_weapon.html">Weapon</a> &amp;w) const </td></tr>
<tr class="memitem:a0981a2f0c70172cb3719e2957785017e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a0981a2f0c70172cb3719e2957785017e">Track</a> (<a class="el" href="class_sim_object.html">SimObject</a> *targ, <a class="el" href="class_system.html">System</a> *sub)</td></tr>
<tr class="memitem:afc2a282a50d257ab8f08646d5b3afdb2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_shot.html">Shot</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#afc2a282a50d257ab8f08646d5b3afdb2">Fire</a> ()</td></tr>
<tr class="memitem:aca98991c80c8005d77724685eb55b55d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_shot.html">Shot</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aca98991c80c8005d77724685eb55b55d">NetFirePrimary</a> (<a class="el" href="class_sim_object.html">SimObject</a> *targ, <a class="el" href="class_system.html">System</a> *sub, int count)</td></tr>
<tr class="memitem:a12edcc82ba5cbcdcd794196554cc5813"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_shot.html">Shot</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a12edcc82ba5cbcdcd794196554cc5813">NetFireSecondary</a> (<a class="el" href="class_sim_object.html">SimObject</a> *targ, <a class="el" href="class_system.html">System</a> *sub, DWORD objid)</td></tr>
<tr class="memitem:aa14a17ff233dbd7ab1fcff219e59c35c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aa14a17ff233dbd7ab1fcff219e59c35c">SetTarget</a> (<a class="el" href="class_sim_object.html">SimObject</a> *t, <a class="el" href="class_system.html">System</a> *sub)</td></tr>
<tr class="memitem:abc3f73d7b52ed31a615631da047c98cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#abc3f73d7b52ed31a615631da047c98cb">SelectTarget</a> ()</td></tr>
<tr class="memitem:a4ce038dc32ca1925b1a542da3d4eab99"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a4ce038dc32ca1925b1a542da3d4eab99">CanTarget</a> (DWORD classification) const </td></tr>
<tr class="memitem:a26824d0d3205f74d39caee34c45d134f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a26824d0d3205f74d39caee34c45d134f">GetTarget</a> () const </td></tr>
<tr class="memitem:a283da1008d94b1ff86dcb251ba1353f6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_system.html">System</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a283da1008d94b1ff86dcb251ba1353f6">GetSubTarget</a> () const </td></tr>
<tr class="memitem:ad5157d3af558c12510ef2d2bb53e314f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#ad5157d3af558c12510ef2d2bb53e314f">SetFiringOrders</a> (int o)</td></tr>
<tr class="memitem:a07ba1effa4b6b16dcc4e658b38f60726"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a07ba1effa4b6b16dcc4e658b38f60726">GetFiringOrders</a> () const </td></tr>
<tr class="memitem:a346f959f76dee9a778862c4946715f44"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a346f959f76dee9a778862c4946715f44">SetControlMode</a> (int m)</td></tr>
<tr class="memitem:aea1521630432300cdd8ab5611aad58ec"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aea1521630432300cdd8ab5611aad58ec">GetControlMode</a> () const </td></tr>
<tr class="memitem:a06cdcca66e021e55f9e5088c0142d280"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a06cdcca66e021e55f9e5088c0142d280">SetSweep</a> (int s)</td></tr>
<tr class="memitem:a4193cd49af715afdca46e03effb41c19"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a4193cd49af715afdca46e03effb41c19">GetSweep</a> () const </td></tr>
<tr class="memitem:a0e581eef37a3291c231e28570f170ec1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a0e581eef37a3291c231e28570f170ec1">Enable</a> ()</td></tr>
<tr class="memitem:a208f73a6af54d97bf061ce2b9a62756c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a208f73a6af54d97bf061ce2b9a62756c">Disable</a> ()</td></tr>
<tr class="memitem:ae1e41524ea0f306c6f4c2eae318ec1f8"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_weapon_design.html">WeaponDesign</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#ae1e41524ea0f306c6f4c2eae318ec1f8">Design</a> () const </td></tr>
<tr class="memitem:a64908589513be8277c898ed8540bd4eb"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a64908589513be8277c898ed8540bd4eb">Group</a> () const </td></tr>
<tr class="memitem:a3b27afbaaf7ece7eaa700f08f520afcc"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a3b27afbaaf7ece7eaa700f08f520afcc">Enabled</a> () const </td></tr>
<tr class="memitem:a1f251c3268deaff5dc3bd6877179fdb5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a1f251c3268deaff5dc3bd6877179fdb5">Ammo</a> () const </td></tr>
<tr class="memitem:a1a110d60a3c09866d70e817f09ecc95a"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a1a110d60a3c09866d70e817f09ecc95a">Guided</a> () const </td></tr>
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<tr class="memitem:a2ce316fb0d5fac1ccce5347333c03679"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a2ce316fb0d5fac1ccce5347333c03679">Resistance</a> () const </td></tr>
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<tr class="memitem:a94023ce9bf70b4b71cfd2bcc548edf86"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a94023ce9bf70b4b71cfd2bcc548edf86">IsDrone</a> () const </td></tr>
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<tr class="memitem:ae6f5e9e58208af1b804b60b62e83db4b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#ae6f5e9e58208af1b804b60b62e83db4b">IsMissile</a> () const </td></tr>
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<tr class="memitem:a464990e83c4f7ff6d676d7c4710f1696"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a464990e83c4f7ff6d676d7c4710f1696">Orient</a> (const <a class="el" href="class_physical.html">Physical</a> *rep)</td></tr>
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<tr class="memitem:a5322e95e389c95cf88ca664dca5c13dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a5322e95e389c95cf88ca664dca5c13dd">SetIndex</a> (int n)</td></tr>
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<tr class="memitem:a3ffdc793d902dad1dd2a5e2cb0cf0b81"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a3ffdc793d902dad1dd2a5e2cb0cf0b81">SetBlockedFriendly</a> (bool b)</td></tr>
<tr class="memitem:a47068c3b0dd83e54351955385fdf222e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_solid.html">Solid</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a47068c3b0dd83e54351955385fdf222e">GetTurret</a> ()</td></tr>
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<tr class="memitem:a2206e8b95b18d7a4da25b6459b7baf57"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_solid.html">Solid</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a2206e8b95b18d7a4da25b6459b7baf57">GetVisibleStore</a> (int i)</td></tr>
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<tr class="inherit_header pub_methods_class_system"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_system')"><img src="closed.png" alt="-"/>&nbsp;Public Member Functions inherited from <a class="el" href="class_system.html">System</a></td></tr>
<tr class="memitem:af3a913eb65cb06b8ee8c9d44d402c091 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#af3a913eb65cb06b8ee8c9d44d402c091">System</a> (<a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2">CATEGORY</a> t, int s, const char *n, int maxv, double <a class="el" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a>=0, double <a class="el" href="class_system.html#a9becb94ba9eddf0db66296897fac8e7c">capacity</a>=100, double <a class="el" href="class_system.html#a07659890fa4be558868444a4f9dfa636">sink_rate</a>=1)</td></tr>
<tr class="memitem:afcca7801ee0cc7901b6871c0e916a0a2 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#afcca7801ee0cc7901b6871c0e916a0a2">System</a> (const <a class="el" href="class_system.html">System</a> &amp;s)</td></tr>
<tr class="memitem:a3be70bb338e3f062f821173fd15680d0 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a3be70bb338e3f062f821173fd15680d0">~System</a> ()</td></tr>
<tr class="memitem:a9fe5c0b42b421973e7676d79409ee8f2 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a9fe5c0b42b421973e7676d79409ee8f2">operator==</a> (const <a class="el" href="class_system.html">System</a> &amp;s) const </td></tr>
<tr class="memitem:a27a7dfb1d5128bdedbcf4e3cff308bd1 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2">CATEGORY</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a27a7dfb1d5128bdedbcf4e3cff308bd1">Type</a> () const </td></tr>
<tr class="memitem:a8ee54f24562bebe505f58ad094110945 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a8ee54f24562bebe505f58ad094110945">Subtype</a> () const </td></tr>
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<tr class="memitem:acc2d027a316b31ace051774e6cc70b1f inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07">STATUS</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#acc2d027a316b31ace051774e6cc70b1f">Status</a> () const </td></tr>
<tr class="memitem:ac9d35f8d2b2f3d9ca80a4ccea2fa0bf7 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#ac9d35f8d2b2f3d9ca80a4ccea2fa0bf7">Availability</a> () const </td></tr>
<tr class="memitem:a6d8b7ad6ba0b0ceb3c39c85ef04c5f57 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a6d8b7ad6ba0b0ceb3c39c85ef04c5f57">Safety</a> () const </td></tr>
<tr class="memitem:a9acfe599d3cfe368c133c3257c5b8858 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a9acfe599d3cfe368c133c3257c5b8858">Stability</a> () const </td></tr>
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<tr class="memitem:abac4cec79e157bcd22c9872ed18ffad4 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#abac4cec79e157bcd22c9872ed18ffad4">NetAvail</a> () const </td></tr>
<tr class="memitem:aaa4144f1742d2d60ac94f468f4cbe161 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#aaa4144f1742d2d60ac94f468f4cbe161">SetNetAvail</a> (double d)</td></tr>
<tr class="memitem:a4f4b4d23714503c6352dd613c539d8e1 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_component.html">Component</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a4f4b4d23714503c6352dd613c539d8e1">GetComponents</a> ()</td></tr>
<tr class="memitem:a3f69f147467995360bf6c32f9b9509c5 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a3f69f147467995360bf6c32f9b9509c5">ApplyDamage</a> (double damage)</td></tr>
<tr class="memitem:a6acb99feb824fbed5f29060d26c45961 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a6acb99feb824fbed5f29060d26c45961">ExecMaintFrame</a> (double seconds)</td></tr>
<tr class="memitem:a22ed3c97d635aff13054891358a2a9b9 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a22ed3c97d635aff13054891358a2a9b9">DoEMCON</a> (int <a class="el" href="class_system.html#a45d9094701e52c6ed6958abdcfe0490f">emcon</a>)</td></tr>
<tr class="memitem:a015be582199d240639925ab23524d58e inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a015be582199d240639925ab23524d58e">Mount</a> (<a class="el" href="struct_point.html">Point</a> loc, float <a class="el" href="class_system.html#a68ad88a7209602e2586027daf480d0c7">radius</a>, float <a class="el" href="class_system.html#a72022fe96c1a5f538662037b01891195">hull_factor</a>=0.5f)</td></tr>
<tr class="memitem:aa54c633804fe7214e760c215a6e44537 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#aa54c633804fe7214e760c215a6e44537">Mount</a> (const <a class="el" href="class_system.html">System</a> &amp;system)</td></tr>
<tr class="memitem:a49fc8091a7770e9b59b80157f49cfd02 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_point.html">Point</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a49fc8091a7770e9b59b80157f49cfd02">MountLocation</a> () const </td></tr>
<tr class="memitem:adadfaadbdde48c7442cbd92aa60a18dc inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#adadfaadbdde48c7442cbd92aa60a18dc">Radius</a> () const </td></tr>
<tr class="memitem:a22dac27e47c7da8caff5f6ef57d3f9ed inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a22dac27e47c7da8caff5f6ef57d3f9ed">HullProtection</a> () const </td></tr>
<tr class="memitem:aaefaa9a8cda3196c9fd22b1a1c4066bc inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#aaefaa9a8cda3196c9fd22b1a1c4066bc">IsPowerCritical</a> () const </td></tr>
<tr class="memitem:ad50ecefab8b1e3c5f9cba1f58bb2c54e inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#ad50ecefab8b1e3c5f9cba1f58bb2c54e">UsesWatts</a> () const </td></tr>
<tr class="memitem:a0bd87db4bed18df927154c80c849ed50 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a0bd87db4bed18df927154c80c849ed50">GetRequest</a> (double seconds) const </td></tr>
<tr class="memitem:a3ab86aa81fedbfd12e17179728440e8a inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a3ab86aa81fedbfd12e17179728440e8a">GetSourceIndex</a> () const </td></tr>
<tr class="memitem:a0e0c00bc29ae9fcd1c233de1135ca9b7 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a0e0c00bc29ae9fcd1c233de1135ca9b7">SetSourceIndex</a> (int i)</td></tr>
<tr class="memitem:aa681ae523a4c6e1befc0016294e3b346 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#aa681ae523a4c6e1befc0016294e3b346">Charge</a> () const </td></tr>
<tr class="memitem:afb081d97d5976241aa9a231aa193cb6c inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#afb081d97d5976241aa9a231aa193cb6c">IsPowerOn</a> () const </td></tr>
<tr class="memitem:a3bd4c66ce8607a19ae13339c142960c3 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a3bd4c66ce8607a19ae13339c142960c3">PowerOn</a> ()</td></tr>
<tr class="memitem:af93a052a0c410b7bb8a9941e9711699b inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#af93a052a0c410b7bb8a9941e9711699b">PowerOff</a> ()</td></tr>
<tr class="memitem:a15f8c78d743f2f1d8ff8edd311c9a0d1 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a15f8c78d743f2f1d8ff8edd311c9a0d1">GetPowerLevel</a> () const </td></tr>
<tr class="memitem:a7140a434ef4bb24e82c3088a0ef7fd8a inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a7140a434ef4bb24e82c3088a0ef7fd8a">SetPowerLevel</a> (double level)</td></tr>
<tr class="memitem:a6dccca0007addd8db62308fd3c7b6651 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a6dccca0007addd8db62308fd3c7b6651">SetOverride</a> (bool over)</td></tr>
<tr class="memitem:a9f23162f7f0f168bdc3251b94017cff7 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a9f23162f7f0f168bdc3251b94017cff7">DrainPower</a> (double to_level)</td></tr>
<tr class="memitem:abdb673586fabb22f4835b4aca6723df4 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#abdb673586fabb22f4835b4aca6723df4">SetCapacity</a> (double c)</td></tr>
<tr class="memitem:af76aa58bd5034383d3bec5ca0a0360ee inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#af76aa58bd5034383d3bec5ca0a0360ee">GetCapacity</a> () const </td></tr>
<tr class="memitem:a2e4a03aecfb5b1506472e844ce58b7cc inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a2e4a03aecfb5b1506472e844ce58b7cc">GetEnergy</a> () const </td></tr>
<tr class="memitem:aa52925ce6db556bd873bbdb4334f814b inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#aa52925ce6db556bd873bbdb4334f814b">GetSinkRate</a> () const </td></tr>
<tr class="memitem:adca1cfa9bae4a07b60986533896ae9a1 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#adca1cfa9bae4a07b60986533896ae9a1">SetEMCONPower</a> (int <a class="el" href="class_system.html#a45d9094701e52c6ed6958abdcfe0490f">emcon</a>, int <a class="el" href="class_system.html#af09932ea04b378ca7af3907e1b6d682a">power_level</a>)</td></tr>
<tr class="memitem:aa6b31e982fc7c0dc475d9f26ab42f36c inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#aa6b31e982fc7c0dc475d9f26ab42f36c">GetEMCONPower</a> (int <a class="el" href="class_system.html#a45d9094701e52c6ed6958abdcfe0490f">emcon</a>)</td></tr>
<tr class="memitem:a38fb35c30f8e01d4d5aa4574c34fbe2f inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a38fb35c30f8e01d4d5aa4574c34fbe2f">GetExplosionType</a> () const </td></tr>
<tr class="memitem:a4a5ae940cc9d9bb4b2a6fef03c7931f4 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a4a5ae940cc9d9bb4b2a6fef03c7931f4">SetExplosionType</a> (int t)</td></tr>
<tr class="memitem:ab16e6f7a8974e5ea8a66a09ea442664e inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_ship.html">Ship</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#ab16e6f7a8974e5ea8a66a09ea442664e">GetShip</a> () const </td></tr>
<tr class="memitem:aa602daea3f572d1bccb0debc8da8893d inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#aa602daea3f572d1bccb0debc8da8893d">SetShip</a> (<a class="el" href="class_ship.html">Ship</a> *s)</td></tr>
<tr class="memitem:aa96c1cb17457508a53618afdab2f8304 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#aa96c1cb17457508a53618afdab2f8304">GetID</a> () const </td></tr>
<tr class="memitem:a5ad5d29bc95b505cfd29984db4d058a5 inherit pub_methods_class_system"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_system.html#a5ad5d29bc95b505cfd29984db4d058a5">SetID</a> (int n)</td></tr>
<tr class="inherit_header pub_methods_class_sim_observer"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_sim_observer')"><img src="closed.png" alt="-"/>&nbsp;Public Member Functions inherited from <a class="el" href="class_sim_observer.html">SimObserver</a></td></tr>
<tr class="memitem:a7348e5f58ba93c8ec4c3349676dfd42e inherit pub_methods_class_sim_observer"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a7348e5f58ba93c8ec4c3349676dfd42e">~SimObserver</a> ()</td></tr>
<tr class="memitem:a03823f3af6e76868bc1dba46631c53e0 inherit pub_methods_class_sim_observer"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a03823f3af6e76868bc1dba46631c53e0">operator==</a> (const <a class="el" href="class_sim_observer.html">SimObserver</a> &amp;o) const </td></tr>
<tr class="memitem:ae6c9a20e4fd0bcb3590f983a391dd451 inherit pub_methods_class_sim_observer"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
<tr class="memitem:a59c8f9384d12c6192cad15ccda2df0b0 inherit pub_methods_class_sim_observer"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:aec11225690286ed62cfac4cdaf54fce6"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aec11225690286ed62cfac4cdaf54fce6">TYPENAME</a> ()</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:aeddf12bbca6f749109120c98e8aa3ef7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_shot.html">Shot</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">FireBarrel</a> (int n)</td></tr>
<tr class="memitem:a1a6777d357a20cff0441685d0e39f521"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_shot.html">Shot</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a1a6777d357a20cff0441685d0e39f521">CreateShot</a> (const <a class="el" href="struct_point.html">Point</a> &amp;loc, const <a class="el" href="class_camera.html">Camera</a> &amp;cam, <a class="el" href="class_weapon_design.html">WeaponDesign</a> *dsn, const <a class="el" href="class_ship.html">Ship</a> *owner)</td></tr>
<tr class="memitem:a980ea50878704bd4599858b687d177f3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a980ea50878704bd4599858b687d177f3">SetBeamPoints</a> (bool aim=false)</td></tr>
<tr class="memitem:a91ea0213f6c0e36ea7bbf9cdbc156bfd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a91ea0213f6c0e36ea7bbf9cdbc156bfd">Aim</a> ()</td></tr>
<tr class="memitem:afdcd23c854df67ac9bea340122b254e1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#afdcd23c854df67ac9bea340122b254e1">AimTurret</a> (double az, double el)</td></tr>
<tr class="memitem:aa8557a8809015dab0a019e1df35dcc3d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d">ZeroAim</a> ()</td></tr>
<tr class="memitem:a9a2f15a1841a1da8ff02dea3d05b8709"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a9a2f15a1841a1da8ff02dea3d05b8709">FindObjective</a> ()</td></tr>
<tr class="memitem:a26f23311e3b9814578b78b456fe21bc6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_point.html">Point</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a26f23311e3b9814578b78b456fe21bc6">Transform</a> (const <a class="el" href="struct_point.html">Point</a> &amp;pt)</td></tr>
<tr class="memitem:a6b34b11d1261bdc152b876318bc9f865"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a6b34b11d1261bdc152b876318bc9f865">CanLockPoint</a> (const <a class="el" href="struct_point.html">Point</a> &amp;test, double &amp;az, double &amp;el, <a class="el" href="struct_point.html">Point</a> *obj=0)</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:ac482425dd47ca7936dc4537e8c91cca3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_weapon_design.html">WeaponDesign</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a></td></tr>
<tr class="memitem:a81588b1dd47ddafda2060d028894b42d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a81588b1dd47ddafda2060d028894b42d">group</a></td></tr>
<tr class="memitem:aac52cd1fc9f0a9a34f28273ae39f7dfe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_point.html">Point</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a> [<a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>]</td></tr>
<tr class="memitem:a349587aa2a34c4a75540293f2b6d4451"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_point.html">Point</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">rel_pts</a> [<a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>]</td></tr>
<tr class="memitem:a9bcbd6b171a6160dbcfa4978786e1931"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_solid.html">Solid</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a></td></tr>
<tr class="memitem:ab050722c0383f069afbe76cfe1a84e23"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_solid.html">Solid</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">turret_base</a></td></tr>
<tr class="memitem:a87f8115176ab94ee167f72fb3850e05d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_solid.html">Solid</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a> [<a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>]</td></tr>
<tr class="memitem:aaee38abb34f1ebc958d006c29ea8bc97"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a></td></tr>
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</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00035">35</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>
</div><hr/><h2>Member Enumeration Documentation</h2>
<a class="anchor" id="ad24f36deaaa636df8da4a58126862239"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239">Weapon::Constants</a></td>
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</div><div class="memdoc">
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415"></a>MAX_BARRELS</em>&nbsp;</td><td>
</td></tr>
</table>
</dd>
</dl>

<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00040">40</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

</div>
</div>
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<div class="memproto">
      <table class="memname">
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          <td class="memname">enum <a class="el" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610">Weapon::Control</a></td>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="aad0a75dbf3b2656585f41a1ecfeaf610a9a765fe142373512aa2c9a027f9055fe"></a>SINGLE_FIRE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aad0a75dbf3b2656585f41a1ecfeaf610a958c01694d9eb65d8ee566b31afd424c"></a>RIPPLE_FIRE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="aad0a75dbf3b2656585f41a1ecfeaf610a797089af347f0d52d8a92182192c24d6"></a>SALVO_FIRE</em>&nbsp;</td><td>
</td></tr>
</table>
</dd>
</dl>

<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00042">42</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">enum <a class="el" href="class_weapon.html#a939a47bff4d001de54860169efc4f554">Weapon::Orders</a></td>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a939a47bff4d001de54860169efc4f554a8be1579203caf713ed1285a8bbb4a908"></a>MANUAL</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a939a47bff4d001de54860169efc4f554a9a90231f8142fc499157e6f596672fcc"></a>AUTO</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a939a47bff4d001de54860169efc4f554af58cf56b3591a6600a7c1643e0581c95"></a>POINT_DEFENSE</em>&nbsp;</td><td>
</td></tr>
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</dd>
</dl>

<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00041">41</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">enum <a class="el" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43">Weapon::Sweep</a></td>
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<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a11ed0cd66acd7bf3b9739b6794580e43ae24443c9305b2f28bb1db5a8e66cee26"></a>SWEEP_NONE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a11ed0cd66acd7bf3b9739b6794580e43a495094dd6eb2e52bbd4bfa3af7360599"></a>SWEEP_TIGHT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a11ed0cd66acd7bf3b9739b6794580e43a6cfce871aa408f6bfa8a366d915d7034"></a>SWEEP_WIDE</em>&nbsp;</td><td>
</td></tr>
</table>
</dd>
</dl>

<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00043">43</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<hr/><h2>Constructor &amp; Destructor Documentation</h2>
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          <td>(</td>
          <td class="paramtype"><a class="el" href="class_weapon_design.html">WeaponDesign</a> *&#160;</td>
          <td class="paramname"><em>d</em>, </td>
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          <td class="paramtype"><a class="el" href="struct_vec3.html">Vec3</a> *&#160;</td>
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          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>az</em> = <code>0</code>, </td>
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          <td class="paramname"><em>el</em> = <code>0</code>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00033">33</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="paramtype">const <a class="el" href="class_weapon.html">Weapon</a> &amp;&#160;</td>
          <td class="paramname"><em>rhs</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00099">99</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00141">141</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00928">928</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::AimTurret </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>az</em>, </td>
        </tr>
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          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>el</em>&#160;</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l01146">1146</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00073">73</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="paramtype">const <a class="el" href="struct_point.html">Point</a> &amp;&#160;</td>
          <td class="paramname"><em>test</em>, </td>
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          <td class="paramname"><em>az</em>, </td>
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          <td class="paramtype">double &amp;&#160;</td>
          <td class="paramname"><em>el</em>, </td>
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          <td></td>
          <td class="paramtype"><a class="el" href="struct_point.html">Point</a> *&#160;</td>
          <td class="paramname"><em>obj</em> = <code>0</code>&#160;</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l01086">1086</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">bool Weapon::CanTarget </td>
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          <td class="paramtype">DWORD&#160;</td>
          <td class="paramname"><em>classification</em></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00443">443</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_shot.html">Shot</a> * Weapon::CreateShot </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="struct_point.html">Point</a> &amp;&#160;</td>
          <td class="paramname"><em>loc</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="class_camera.html">Camera</a> &amp;&#160;</td>
          <td class="paramname"><em>cam</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_weapon_design.html">WeaponDesign</a> *&#160;</td>
          <td class="paramname"><em>dsn</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="class_ship.html">Ship</a> *&#160;</td>
          <td class="paramname"><em>owner</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00831">831</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">const <a class="el" href="class_weapon_design.html">WeaponDesign</a>* Weapon::Design </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00070">70</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::Disable </td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00068">68</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::Distribute </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>delivered_energy</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>seconds</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Reimplemented from <a class="el" href="class_system.html#a7fbb69b8aec95c9b7242f7d32faa5ff9">System</a>.</p>

<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00369">369</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::Enable </td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00067">67</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">int Weapon::Enabled </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00072">72</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::ExecFrame </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>factor</em></td><td>)</td>
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<p>Reimplemented from <a class="el" href="class_system.html#ac45d175e0694915034973b51ad7fa6cb">System</a>.</p>

<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00289">289</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l01031">1031</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_shot.html">Shot</a> * Weapon::Fire </td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00591">591</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_shot.html">Shot</a> * Weapon::FireBarrel </td>
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          <td class="paramname"><em>n</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00730">730</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname"><a class="el" href="struct_point.html">Point</a> Weapon::GetAimVector </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00100">100</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">double Weapon::GetAzimuth </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00102">102</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">double Weapon::GetAzimuthMax </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00112">112</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">double Weapon::GetAzimuthMin </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00114">114</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_shot.html">Shot</a> * Weapon::GetBeam </td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>i</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00203">203</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00063">63</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">double Weapon::GetElevation </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00104">104</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">double Weapon::GetElevationMax </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00117">117</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">double Weapon::GetElevationMin </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00119">119</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">int Weapon::GetFiringOrders </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00061">61</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">int Weapon::GetIndex </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00097">97</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">const char * Weapon::GetObserverName </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Reimplemented from <a class="el" href="class_sim_observer.html#a595f0092cdcc89f890484c548896394f">SimObserver</a>.</p>

<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00410">410</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00107">107</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00109">109</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_system.html">System</a>* Weapon::GetSubTarget </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00059">59</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">int Weapon::GetSweep </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00065">65</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_sim_object.html">SimObject</a>* Weapon::GetTarget </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00058">58</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_solid.html">Solid</a> * Weapon::GetTurret </td>
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          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00245">245</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_solid.html">Solid</a> * Weapon::GetTurretBase </td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00251">251</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_solid.html">Solid</a> * Weapon::GetVisibleStore </td>
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          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>i</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00257">257</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">const char* Weapon::Group </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00071">71</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00074">74</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">bool Weapon::IsBeam </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00195">195</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00123">123</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">bool Weapon::IsDecoy </td>
          <td>(</td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00177">177</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">bool Weapon::IsDrone </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00171">171</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">bool Weapon::IsMissile </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00189">189</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">bool Weapon::IsPrimary </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00165">165</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">bool Weapon::IsProbe </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00183">183</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">int Weapon::Locked </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00075">75</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">float Weapon::Mass </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00077">77</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_shot.html">Shot</a> * Weapon::NetFirePrimary </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td>
          <td class="paramname"><em>targ</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_system.html">System</a> *&#160;</td>
          <td class="paramname"><em>sub</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>count</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00667">667</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_shot.html">Shot</a> * Weapon::NetFireSecondary </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td>
          <td class="paramname"><em>targ</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_system.html">System</a> *&#160;</td>
          <td class="paramname"><em>sub</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">DWORD&#160;</td>
          <td class="paramname"><em>objid</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00697">697</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">int Weapon::operator== </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_weapon.html">Weapon</a> &amp;&#160;</td>
          <td class="paramname"><em>w</em></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00049">49</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::Orient </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_physical.html">Physical</a> *&#160;</td>
          <td class="paramname"><em>rep</em></td><td>)</td>
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<p>Reimplemented from <a class="el" href="class_system.html#a14849bab7df47b35ea2c2985bb386a8a">System</a>.</p>

<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00843">843</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">const <a class="el" href="class_ship.html">Ship</a>* Weapon::Owner </td>
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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00095">95</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">float Weapon::Resistance </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00078">78</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SelectTarget </td>
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          <td class="paramname"></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00496">496</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::SetAmmo </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>a</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00266">266</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::SetAzimuth </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>a</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00101">101</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetAzimuthMax </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>a</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00111">111</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetAzimuthMin </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>a</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00113">113</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetBeamPoints </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>aim</em> = <code>false</code></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00900">900</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::SetBlockedFriendly </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>b</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00124">124</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetControlMode </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>m</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00427">427</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::SetElevation </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>e</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00103">103</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetElevationMax </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>e</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00116">116</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetElevationMin </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>e</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00118">118</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetFiringOrders </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>o</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00420">420</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::SetGroup </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>n</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00121">121</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetIndex </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>n</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00098">98</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetOwner </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_ship.html">Ship</a> *&#160;</td>
          <td class="paramname"><em>ship</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00214">214</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::SetRestAzimuth </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>a</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00106">106</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetRestElevation </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>e</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00108">108</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname">void Weapon::SetSweep </td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00434">434</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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          <td class="memname">void Weapon::SetTarget </td>
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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00451">451</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00575">575</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l01073">1073</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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<p>Reimplemented from <a class="el" href="class_sim_observer.html#a5fd49b6b8b5e726e27f109a5ef03d525">SimObserver</a>.</p>

<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00038">38</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="paramname"><em>obj</em></td><td>)</td>
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<p>Reimplemented from <a class="el" href="class_sim_observer.html#a1c9b265751f8a016b0e21fbfb65bec57">SimObserver</a>.</p>

<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l00394">394</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00076">76</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8cpp_source.html#l01177">1177</a> of file <a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a>.</p>

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<hr/><h2>Member Data Documentation</h2>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00154">154</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00191">191</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00192">192</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00193">193</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00185">185</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_camera.html">Camera</a> Weapon::aim_cam</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00184">184</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00194">194</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00195">195</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00196">196</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00186">186</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00198">198</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00157">157</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_shot.html">Shot</a>** Weapon::beams</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00200">200</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00170">170</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00168">168</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00176">176</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_weapon_design.html">WeaponDesign</a>* Weapon::design</td>
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<p>Reimplemented from <a class="el" href="class_system.html#a7326b505f782c69438195f6cb9290431">System</a>.</p>

<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00146">146</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00166">166</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00169">169</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00147">147</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00165">165</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00173">173</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00167">167</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00161">161</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="struct_point.html">Point</a> Weapon::muzzle_pts[<a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>]</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00148">148</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00153">153</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00183">183</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00182">182</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00187">187</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00188">188</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00175">175</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00156">156</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="struct_point.html">Point</a> Weapon::rel_pts[<a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>]</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00149">149</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00162">162</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00158">158</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00171">171</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00180">180</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00177">177</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_sim_object.html">SimObject</a>* Weapon::target</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00179">179</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_solid.html">Solid</a>* Weapon::turret</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00150">150</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00151">151</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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          <td class="memname"><a class="el" href="class_solid.html">Solid</a>* Weapon::visible_stores[<a class="el" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>]</td>
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<p>Definition at line <a class="el" href="_weapon_8h_source.html#l00152">152</a> of file <a class="el" href="_weapon_8h_source.html">Weapon.h</a>.</p>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_weapon_8h_source.html">Weapon.h</a></li>
<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_weapon_8cpp_source.html">Weapon.cpp</a></li>
</ul>
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